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Workshops . . . April
19 - 20
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Pre-Conference
Workshops
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Two Day Workshops -
Monday, April 19 - Tuesday, April 20
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One Day Workshops -
Monday, April 19 and Tuesday, April 20
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Half Day Workshop -
Tuesday, April 20, (1:00 - 5:00 pm)
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| ISPI Workshops are in-depth classes that encourage you to broaden your knowledge base in a specific topic. Workshops are limited in size, ensuring that you will receive individual attention from expert presenters. Our usual one-day and two-day workshops will be supplemented this year by
half-day workshops.
Workshop Codes: Please
note the Workshop Code associated with each workshop. This
code will assist you when registering for the workshop.
The
class size of a Workshop may be limited. Please check
the on-line registration page for Workshops that are
closed.
For
example, a closed Workshop is indicated as follows:
| Full |
WORKSHOP
WME: Web-Based Role-Play and Simulations |
On-Line
Registration
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The workshop registration fees are not included in the conference registration fee. Please
see Registration & Fees for
details.
Satisfaction Guarantee: If for any reason you are not completely satisfied with your conference workshop, ISPI will refund your workshop registration fees!
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| Two
Day Workshops
Monday April
19 & Tuesday April 20
8:30 am - 5:00 pm
Advanced Design for E-Learning
Saul Carliner, Title Assistant Professor, Concordia University
514-848-2424 ext. 2038; saul.carliner@education.concordia.ca
Workshop Code: WBA
Take your instructional designs for online learning to the next level. Through reviews of actual online learning lessons, explore ways to incorporate different instructional models and accommodate different learning styles. Examine a variety of approaches to developing content, and designing interactions and screens. Each participant must bring a module of instruction (15-20 minutes, in process or completed) to be reviewed. Seminar participants and the instructor will provide feedback in a structured and supportive atmosphere. (To ensure that the work and comments remain confidential, we will have a policy of non-disclosure.) This exploration provides an opportunity for concrete application of the ideas presented in this seminar.
Main Objective: Take your e-learning design skills to the next level.
Supporting Objectives: To achieve the objective, you should be able to:
- Describe the relationship between teaching models and design approaches
- Describe at least 5 ideas for enhancing screen design in online learning programs
- Describe at least 5 ideas for increasing interaction in online learning programs
- Describe at least 3 non-traditional approaches to teaching online
- Given a specific learning program, suggest how to blend online and classroom learning segments
- Apply at least 4 ideas to enhancing your learning programs
The Building Better Job Aids Workshop
Daniel A. Raymond, Jr., President, Performance Plus, Inc.
757-851-6541; raymondppi@aol.com
Workshop Code: WBB
This workshop provides participants with the skills to decide when job aids are an appropriate performance support tools and to develop the five most common types of job aids. Participants will learn to eliminate unnecessary training with job aids specifically targeted at the user and work environment. The workshop applies adult learning principles, allowing participants to work at their own speed, interact often with colleagues and the instructor, and practice skills until achieving high self-efficacy.
Participants will be able to:
- Describe the business case for job aids as a critical HPT intervention
- Define the user characteristics and the performance environment
- Define the task to be performed (including covert cognitive decision-making processes)
- Determine if job aids are the most appropriate intervention to correct a performance problem
- Prepare and tryout five different types of job aids (procedure guide, decision-making guide, checklist, worksheet, and information guide)
Learning Object Design
Peggy Durbin, Sr. Instructional Designer, Pearson Performance Solutions,
301-593-5041; peggy.Durbin@pearson.com
Workshop Code: WBC
Whether you're in the midst of transitioning to learning objects, or you've recently heard about them, you may not be aware of what it takes to thoughtfully design them. Designing learning objects requires more than a technical implementation strategy; it requires a scalable instructional design methodology to help meet immediate and future training needs given any delivery method. In this workshop, you'll learn and immediately apply an object-based instructional design strategy through many hands-on activities.
Participants will be able to:
- Recognize the importance of instructional design in the process of creating learning objects
- Design standalone learning objects that may be repurposed in a suitable learning context
- Create a Course Learning Map instead of a traditional Table of Contents
- Recognize the implications of designing modular learning objects and of navigating between them
- Begin developing a learning object strategy for your organization
Measuring the Return on Investment:
A Skill Building Workshop
Jack J. Phillips, Ph.D. , Founder. The Jack Phillips Center for Research, a division of FranklinCovey,
205- 678-8038; roiresearch@mindspring.com
Workshop Code: WBD
This classic workshop on measurement and evaluation emphasizes the ROI Process developed by industry-leader Jack Phillips. Participants experience application of the ROI Process model, developing application and impact objectives, collecting various types of hard and soft data, isolating the effects of the program, converting data to monetary values, tabulating appropriate program costs, and calculating the ROI. Integrating the latest trends and benchmarking data, participants quickly see the advantage of the process as six types of data are collected and analyzed, representing both qualitative and quantitative data, developed from a variety of sources. This is the same workshop that has been conducted in most major cities in the world.
Participants will learn how to:
- Calculate the return on investment
- Identify and analyze intangibles
- Present results to senior management
- Develop an evaluation plan for a specific program in the organization Improve the satisfaction of stakeholders
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| One Day Workshops
Monday April
19
8:30 am - 5:00 pm
20 Ways to Become a Consummate Team Facilitator
(HPT Fundamentals)
Mel Silberman, President, Active Training
609-987-8157; mel@activetraining.com
Workshop Code:
WMA
The consummate team facilitator knows how to: (1) stimulate discussion, dialogue, and learning; (2) facilitate creative problem solving; (3) manage controversy and conflict; and (4) build consensus and commitment. This workshop will examine twenty facilitation techniques that any facilitator can use to achieve these objectives. Ways to create buy-in and overcome resistance to these techniques will be emphasized. Participants will receive step-by-step instructions for each technique and have the opportunity to practice them.
Participants will be able to:
- Use20 facilitation techniques, covering dialogue development, creative problem solving, conflict resolution, and consensus building
- Understand when, where, and why to employ these techniques
- Strategize how to create buy-in and overcome resistance to these techniques
Building Fluent Performance
Carl Binder, Ph.D., CPT, Senior Partner, Binder Riha Associates
707.578.7850; CarlBinder@aol.com
Workshop Code:
WMB
Fluency is true mastery. If performance is not fluent, it’s unlikely to maintain or to be applied on the job. Fluency represents a new research-based paradigm for what performance improvement is intended to achieve, far beyond the “ceiling” imposed by traditional methods. It redefines how we approach analysis and design, measurement, and implementation planning. Fluency-based methods accelerate performance ramp-up and productivity to produce dramatic business results and an impressive ROI. This workshop shows you how.
This workshop and the associated materials will enable participants to:
- Define and measure fluent performance.
- Discuss the benefits of achieving fluent performance (better retention, endurance, and application of skills and knowledge; greater
ROI).
- Identify Fluency Blockers in existing programs/systems and select or design Fluency
Builders.
- Design and implement training and coaching programs to build fluency.
- Use data to make decisions about progress in fluency-based performance programs.
E-Learning & The Science of Instruction - Applied
Ruth Clark, President, Clark Training & Consulting
602.230.9190; Ruth@Clarktraining.com
Workshop Code:
WMC
What is the best way to display and combine text, pictures, and audio in e-lessons? How is learning affected by music, a dramatic story or engaging theme? What kinds of practice are most effective?
You will apply guidelines from Ruth Clark’s best selling book, e-Learning and the Science of Instruction to storyboards in a problem-centered collaborative workshop. This workshop is intended for professionals who are familiar with e-learning and would like to apply the latest research on what kinds of instructional methods are proven to work best in e-Learning.
Participants will work with team members in a guided discovery mode to:
- Revise draft e-learning storyboards
- Identify ways that instructional methods can support or interfere with human psychological learning events
- Apply research-based instructional principles to revise your first draft storyboard. Specific principles include:
- Multimedia principle regarding the use of visuals in multimedia learning
- Modality and redundancy principles regarding optimal ways to present words
- Contiguity principle describing best ways to align on-screen text and visuals
- Coherence principle relating to use of visuals, audio, and words
- Practice principles including research the kinds, amounts, and placement of practice that best support learning
Partnering with Participants:
Facilitating Human Performance Sivasailam Thiagarajan, Ph. D., CPT, RMS, & Raja Thiagarajan, VP, Workshops by Thiagi, Inc.
812.332.1478; thiagi@thiagi.com Workshop
Code: WMD Improve performance by partnering with participants. Thiagi and his
associates reveal secrets of effective training design that is faster,
cheaper, and better. Rapidly explore 60 different training strategies. Learn how to load new content into existing templates to create training games in a matter of minutes. Learn how to avoid irrelevant fun and fluff and immerse your participants in engaging activities. Explore three key principles of effective training facilitation.
Participants will be able to:
- Select, design, and use interactive lectures that enable you to retain control of the session while participants interact with each other
- Select, design, and use extra games that transform dull, dry handouts come into dynamic activities
- Design and use jolts that last for a few minutes and provide powerful insights and concepts for lengthy debrief
- Recognize participants from hell and their disruptive behavior patterns. Learn strategies for discouraging such patterns and specific tactics for handling each pattern
- Identify the importance of the debriefing process for linking the experiential activity to the workplace reality. Learn a powerful six-phase model for maximizing learning from experience
Web-Based Role-Play and
Simulations
Marie Jasinski, B.Ed, Design Planet Pty Ltd,
mariejas@designplanet.com.au
Workshop Code: WME
This workshop explores key factors in the design and moderation of web-based role-plays and simulations and invites you to consider adding web-based role-play and simulation to your toolbox of training strategies. In a face-to-face context role-play, simulations and other interactive and collaborative strategies often underpin training methodology for team building, problem solving, assertiveness training and other “soft skills” development. Discover how you can transfer this methodology to an online environment.
Participants will be able to:
- Combine goal-based learning, role-play and the capabilities of the World Wide Web to facilitate collaborative learning online.
- Effectively use induction and debriefing in role plays and simulations
- More effectively moderate role-plays and simulations.
- Understand the different types of simulation tools with a focus on the “Fablusi” role-play simulation generator.
- Draft a role play scenario
Needs Assessment: What it is, What Approaches
You can Use, and How to Get One Done
Roger Kaufman, CPT, PhD, Professor Emeritus, Educational Psychology & Learning Systems - Florida State University, and Director, Roger Kaufman & Associates
Workshop Code: WMF
This interactive, hands-on workshop identifies available Needs Assessment models and what each does and then provides guides for selecting and implementing a best process to identify and prioritize needs that will be useful to all stakeholders.
The participant will be able to:
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Identify available Needs Assessment models and frameworks and select which ones will best define the measurable requirements for performance improvement and value added
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Define and execute the steps and tools in order that internal and external clients may identify needs as gaps in results, and place those in priority order based on costs and consequences
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Identify and select the most effective and efficient HPT methods and tools based on solid Needs Assessment data
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Provide the evaluation criteria and methods for determining actual value added and be able to revise as required
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With these skills and abilities, the participant can design useful interventions based on return on investment. They will be able to define and achieve useful results and prove it.
Performance Mapping Program
Paul Staples, Ph.D., Principal Consultant, Exemplary Performance Solutions, LLC,
952.922.5204; pstaples@exemplaryps.com
Registration Code: WMG
When your organization announces its yearly business goals, do employees’ day-to-day tasks change to ensure that those goals are met? Does each employee understand how he/she contributes? Do your managers effectively implement the executive committee’s vision? Learn how to align daily tasks to support corporate goals through Performance Mapping in this hands-on workshop. You will learn to use the methodology that won a 2002 ISPI Award of Excellence while creating your organization’s Performance Map™.
Participants will be able to:
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Explain Performance Mapping concepts to strategic and operational colleagues who are involved in developing a Performance Map™
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Develop information that is appropriate for each level of the Performance Map™, including Business Results, Accountable Jobs, Accomplishments, Contributing Jobs and Tasks
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Obtain buy-in and support for Performance Mapping by articulating the concepts and benefits to both supporters and objectors within your organization
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Develop a Performance Map™ for your own organization
This session will benefit you by providing:
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A process that helps in articulating yearly Business Results and a systematic approach that will properly align Accomplishments and Tasks to support those desired Business Results
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A visual map of workload and business processes that can indicate whether realignment of people and/or processes is necessary
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A tool that details critical task information, which can be used to develop detailed Job Profiles
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| One Day Workshops
Tuesday April
20
8:30 am - 5:00 pm
Building
Collaborative Partnerships in a %#&#*! Environment
Judge James Tamm, Managing Director, BCon Will Schutz Associates
650.871.4290; jamestamm@aol.com
Workshop Code: WTA
Because HPT professionals partner with clients and specialists, they must be skillful at building collaborative relationships. Collaboration can be undermined by stressful, conflicted environments. Individuals get defensive, become rigid and ineffective. A government/Hewlett Foundation project to teach collaboration skills produced dramatic results (adversarial relationships reduced 69%, conflict reduced 85% and significant increases in trust). In this experiential session, Judge Tamm, one of the project’s designers will help participants increase their own “Partnering for Performance” skills.
Participants will be able to:
- More skillful at building collaborative partnerships
- More effective at understanding and implementing collaborative strategies
- More self-aware about their own unconscious attitudes that either support or undermine effective partnerships
- Better able to identify and then reduce their own defensiveness in stressful situations
- Able to use Interest-Based Problem Solving methods on one of their own current relationship problems
Connecting Human Performance Improvement Interventions
to Business Goals and Metrics:
Partnering to Achieve Bottom-Line Results
Robert O. Brinkerhoff, Ed.D., Professor, Western Michigan University & Dennis Dressler, Principal Consultant, The Learning Alliance, Inc.
269.381.1972; ddressler@chartermi.net
Workshop Code: WTB
To achieve substantial business impact, performance improvement interventions must be tightly connected to highest priority business needs and goals. In this one-day workshop, you will learn a practical process for connecting performance improvement and training initiatives directly to business strategy, goals, and metrics. This organizational development and needs analysis process will enable you to partner with your performance improvement and training customers to:
- Clarify the top business goals and priorities
- Identify measurable performance improvement objectives
- Define competency development needs
- Demonstrate the potential return-on-investment of selected interventions
Participants will be able to, through the use of a series of hands-on work examples, skill practices, and cases studies:
- Know the key elements of how to “connect” initiatives to business needs
- Learn how to partner with managers to implement initiatives that have their support
- Learn how to create a powerful tool called an impact map
- Understand the role measurement can play in demonstrating how a “partnership” with line management pays off in improved business results
Designing Instruction for Web-Based Training
Tom Welsh, Instructional Designer, Darryl L. Sink & Associates, Inc.
831.649.8384; twelsh@csuchico.edu
Workshop Code: WTC
Instructional designers, on-line performance support designers, and managers will learn the foundations for web-based training and support system development that are not dependent on any one authoring tool, but incorporate the principles of effective instructional design and development into the task of designing for the web. This one-day workshop is filled with examples of web sites and activities that allow the audience to explore principles of message design, active responding, navigation, site map design and web models for performance improvement.
Participants will be able to:
- Given examples of web sites, participants will be able to identify how message design principles are used to increase perception, comprehension, retention, and transfer of content
- Given a web-based training project , participants will be able to determine three or more web interactions that demonstrate active responding of the learner
- Participants will be able to develop a navigation system identifying the structure and links to be used, given a web-based training project
- Given an HPT/training scenario, participants will be able to identify the most appropriate a high-level web-based performance support system
- Given a web-based training needs analysis job aid, participants will be able to determine whether or not WBT is a viable solution for a training need
Evaluation Workshop
Bill Lee, wlee032@dellepro.com
Workshop Code: WTD
Any solution to a business issue must add value to an organization. Summative Evaluation consists of the four levels that will provide the qualitative and quantitative data the will demonstrate that value. This session will provide participants with the tools to evaluate a training, performance, or organizational solution through a business case that participants will work on in groups to learn a systematic process that connects Levels I Reaction, II Knowledge, III Performance, and IV Impact.
Participants will be able to:
- Use the four levels of evaluation as a hierarchy to develop an evaluation plan for a human performance solution
- Develop an evaluation strategy for their organization that is systematic and replicable
- Develop an evaluation plan for a business issue that outlines how each level will be measured
- Use a system of tools to create an issue analysis, write objectives, determine the delivery media, write objectives-based survey items, valid test questions, performance observations, and cost analysis
- Learn the ethical issues involved in evaluation through examination of actual court cases and consent agreements taken from Fair Employment Practice law
Know Your Client: Profiling Your Client’s Business
Kimberly A Morrill, M.A., Partner & Mark Munley, CPT, Associate Partner, Performance Design Lab,
520.465.3627; kmorrill@performancedesignlab.com
mmunley@performancedesignlab.com
Workshop Code: WTE
Performance consultants must understand their client’s business. If the performance consultant doesn’t know the business, they are at the mercy of the requestor. If they know the client’s business, they will be much more effective at partnering with the business; asking business relevant questions, posing alternative explanations of “cause”, and suggesting alternative solutions. Knowing the business is essential to building credibility with clients. This session provides the means to profile the client’s business.
Participants will be able to:
- Profile their client's business by creating models of the key variables in the business that add value
- Model their client’s Value Chain - the chain of outputs that provide value to customers and stockholders
- Systematically troubleshoot the Organization System, Value Chain, Job to identify gaps in results
- Pro-actively seek out opportunities for performance improvement that add value and a competitive advantage
- Respond to requests for “help” in a systematic fashion and turn requests for training into requests for performance
Partnering for High Performance in Teams:
A Playful Approach
Sivasailam Thiagarajan, Ph. D., CPT, RMS,
Workshops by Thiagi, Inc.
812.332.1478; thiagi@thiagi.com,
Raja Thiagarajan, VP, Workshops by Thiagi, Inc.,
Matthew Richter, VP, Workshops by Thiagi, Inc.,
Kat Koppet, VP, Workshops by Thiagi, Inc.
Workshop Code: WTF
Corporate teams today are different from teams in your parents' times. Teams are now rapidly assembled from cross-functional and cross-cultural groups to work under tight time pressures in an unpredictable environment with ambiguous information. In this workshop, we replace traditional teambuilding approaches (such as white water rafting and rappelling) with a low-threat board game and constantly debrief participants to explore-and apply--principles of high-performance partnership.
Participants will be able to:
- Function as an effective member of a rapidly-assembled cross-functional, high-performance team working in an uncertain environment with ambiguous information
- Specify and apply performance standards for effective team goals and team-member roles
- Handle successes and failures of teamwork in an accountable and effective fashion
- Identify 20 principles of effective teamwork. Select and implement high-payoff principles using the distributed-leadership strategy
- Give effective feedback and suggestions to other members of a team. Receive, process, and implement feedback and suggestions from other members of a team
Training That Works: Improving Problem-Solving
Training Using The
Cognitive Approach
Kenneth H. Silber, Ph.D., Associate Professor, Educational Technology Research and Assessment, Northern Illinois University
815-753-5727; ksilber@niu.edu
Workshop Code: WTG
When instruction is a solution to a performance problem, how effective are we in designing the best training? Not very, according to the latest cognitive psychology research -- especially in teaching
problem-solving skills. This workshop will actively involve participants in understanding the cognitive approach to ID, and in actually developing instruction. It will focus on teaching higher-order thinking skills, and using "cognitive-based best instructional practices." The techniques apply equally to e-learning, media-based and classroom instruction.
Participants will be able to use a job-aid and given ID heuristics to:
- Describe the nature of problem-solving
- Describe a framework for, and the components of, a well-designed lesson based on the cognitive approach to ID
- Explain the rationale for each step of a sample problem-solving lesson using this approach
- Develop problem-solving lessons using the template provided
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Half
Day Workshop
Tuesday April
20
1:00 pm - 5:00 pm
Data Gathering Techniques and
the Shift to Performance at HBO
Michael Lesker,
HBO, & Jack Wolf, Ph.D., Senior Partner,
Lifelong Learning Partners,
941-758-1800; jackwolf@ij.net
Workshop Code: WTJ
HBO, the number one premium cable program provider worldwide, recognized a need to develop methods to collect critical data from their customers at cable systems worldwide. The results from this program created a basis from which they formulated future business decisions concerning the HBO brand.
During this workshop, participants will learn performance-based techniques to collect data from customers, employees and others. This hands-on, experiential session demonstrates how HBO successfully used HPT with their customers.
Participants will be able to:
- Use creative methods of collecting data from customers and employees
- Design a customized questions/data collection process based on the needs of their customer
- Identify the differences between perceived and actual performance gaps use each technique in their own culture immediately
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