ISPI: Performance Improvement Journals


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October, 2001
Volume 40 / Number 9

Why “Working Smarter Isn’t Working: White-Collar Productivity Improvement

by Edward Shaw

Despite all the time and energy that’s been devoted over the last four decades to improving white-collar productivity, business and industry’s track record has been dismal. The main reason for this is that corporate leaders have failed to understand the “three-task reality” of white-collar work. White-collar workers actually engage in only three or four processes every day: writing, reading, and conversing (mainly in meetings) and, sometimes, thinking and planning. The only effective way to improve white-collar productivity is for white-collar workers to become more efficient at these tasks. They need to stop spending so much time in ill-planned, poorly run, poorly prepared, and unnecessary meetings. (They must also learn to write more readably, and to distribute their written communications only to those who truly need to read them.) There’s an enormous obstacle, however, to improving the efficiency of these white-collar processes in most large companies—the fact that all these processes are collective processes, which can only be reformed collectively. They can’t be fixed piecemeal, department by department or area by area; instead, interventions must be carried out on a companywide basis. And only the company’s CEO has the power and authority to insist that these kinds of interventions take place.
 

Can You Train Employees to Solve Problems?

by David Jonassen

Problemsolving is generally regarded as the most important intellectual activity in everyday and professional contexts. Most people are required and rewarded in their professional lives for solving problems. Unfortunately, most workers have never learned how to solve problems either in school or in the workplace, because educators and trainers focus on content delivery, believing that content knowledge is prerequisite to problemsolving. Learners are never taught how to use that content knowledge to solve problems.

This article describes what problems are and how they vary and includes a typology of different kinds of problems. An underlying assumption of instructional design is that different learning outcomes presume different instructional conditions. Identifying different kinds of problems is a first step toward developing design models for solving each kind of problem.

Give Customers What They Meant to Ask For‹Designing Training Systems at Three Levels

by Peter R. Hybert

Before developing training, it needs to be designed. The design process is specifying and gaining agreement to the solution before making the investment to develop it. Designing a training and development system (curriculum, program, or event) is similar to other design processes. Design can be viewed at three levels. At the system level, the focus is on defining the structure for the training content, as well as the delivery system(s). At the course or program level, the focus is on the instructional process. And at the individual activity level, the focus is on the user interface. The article describes specific design goals for each level.

Designing your way to a solution, whichever level you are working at, saves time and cost in the long run. If you are a training designer or “client,” this is a way to give customers what they meant to ask for.

Maximize Performance Impact: Create Partnerships With Customers

by Judith Stevens and Barbara Ibañez

Many organizations are searching for effective ways to improve and maximize performance. Creating partnerships with customers is one way to create excellent performance that makes your organization’s mission a reality. Why? Customers offer a wealth of resources to an organization ranging from content expertise to demanding accountability to the people the organization serves. With nine years and counting of experience, the Community Support Alliance at New Mexico’s University Center for Excellence, the Center for Development and Disability, has defined these three steps to successful partnerships with consumers: Identify your ultimate customer, Recruit customer partners, and Support customers to success. Specific strategies to avoid identified pitfalls range from tailoring recruitment to the customers you want to attract to giving fair pay and recognition for customer effort. Supported to success, customers can be your most important partners in assuring excellent performance.

Learning System Design Considerations in Creating an Online Learning Environment

by Scott P. Schaffer and Shawn M. Overcast

Design of learning environments that support synchronous and asynchronous self-paced interactive learning activities and experiences helps build communities of practice. Rather than showcase technology, web-based learning environments should emphasize the design of learning and performance-support activities. A major focus should be on the identification of key knowledge and work environment factors that support excellent performance. Primary learning objectives of such an environment for facilitators of leadership training could include enhancing content knowledge and problemsolving ability in through a variety of self-assessment/content mastery practice activities, providing current learners with a platform to build usable knowledge for current and future facilitators and leaders through participative interaction, and supporting storage and retrieval of objective (known facts, theories, procedures) knowledge and promoting constructed (new) knowledge.


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